Opens the inventory of any applicable object, such as crafting stations, storage's, and unconscious or dead bodies. Toggles the distance that floating names on tamed creatures are visible.Īctivates the default action of an object, such as opening a door, climbing a ladder, or opening a storage box's inventory. Toggles 1st/3rd person camera mode while riding a tameĭisplays additional information such as map location, temperature, time of day, etc. Gives the camera an inverted third-person view of the character, which is not recommended for use while playing the game. If the weapon attachment is toggle-able, it will always be off by default. Will turn off or on a weapon's attachment (if applicable). Has the same effect as primary fire on a melee weapon, but will trigger a melee animation/attack with projectile weapons, if applicable. Double press will toggle the weapon attachment (maybe only for PC). Will manually trigger the reload animation to fill the magazine with available corresponding ammunition. (Tested on xbox1version, 11/9/20 this button combo instead directs dinos to "Go Here.") Removes (or equips) item so that fists can be used. Will bring up the sights of a weapon, uses the alternate action of the object if one exists (such as the Grappling Hook un-spooling), or otherwise does nothing. Will cause the primary attack with a weapon or tool, such as shooting a projectile weapon or swinging a melee weapon. Xbox/PS4: One must release pressure after a pause. also to ascend to surface when diving.Ĭauses the player's character to lay down.
Can be used while standing still.Ĭauses a character to jump up while stationary, and jump directionally when moving. Will toggle whether run is on or off (I.E., whether you run or walk) upon input of 'Move Forward'. A character may only run forwards strafing and backpedaling speed will remain constant. When used while moving forward, will cause you to increase forward movement speed at the cost of increased stamina use, and over-rides 'Toggle Run' to on.